My junior year I participated in the Global Game Jam, in which we work over a weekend to create as functional a game as possible. My team made Work Is Hell, a game where you work for the devil in an office full of skeletons and do menial tasks all day. I worked mainly on the sound design and music along with a Berkelee student, who taught me much about the process. In addition, I contributed to art and story creation.

Follow this link to play the game or look at the source files.